Suggested Audience Age Range: Ages 5 and Up
Running Time: 1 Hour, No Intermission
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"What's most rewarding about "The Magical Adventures of Merlin" is that beneath all the illusions, tricks and sword fighting, there is a coming-of-age story about two unlikely friends who end up learning to respect, trust and care for each other! Beyond the razzle-dazzle of magic lies a heartfelt story."— Steve MacKinnon, Director of MERLIN at the Orlando Rep, January 23, 2014
In days of old, when knights roamed the kingdom, a young apprentice wizard named Merlin is learning how to become a great sorcerer. Another young lad, Arthur, is destined to become king - but only if he is able to pull the magical sword, Excalibur, from the stone.
Nimue, the Lady of the Lake, enchants the sword into the stone to keep it from the hands of her evil sister, Morgana - SONG OF THE LADY OF THE LAKE. But Morgana vows: "Arthur will never be king!" and proclaims that the sword and all power shall be hers.
Merlin, who lives with the Old Master Sorcerer and his wife, is tired of doing mundane chores like cleaning out the dragon cage and mopping the floor. Merlin would much rather work on mastering his magical skills - MERLIN IS MY NAME.
The people in the town square are amazed to see the sword in the stone and it's magical inscription that "whoever pulls out the sword shall be the rightful King of England." Everyone rushes up to pull out the sword pushing and shoving each other out of the way in a frantic FIGHT FOR THE SWORD. Morgana and her knights clear away the crowd as she announces that THE SWORD SHALL BE MINE.
Arthur narrowly escapes an encounter with Morgana and makes his way to the Master Sorcerer's house where he meets Merlin for the first time. He soon enlists the help of Merlin, the two become fast friends.
As they journey together to the sword in the stone, Merlin instructs Arthur on a little "Magic 101" telling him that all he need do is LET MAGIC BE YOUR GUIDE.
In a sudden encounter with Morgana's knights who engage Arthur in a SWORDFIGHT IN THE FOREST, Merlin's uses his magic to save Arthur. Continuing on their journey, they meet the Lady Guinivere who soon proves to Arthur that her skills with the sword are equal to his. Arthur and Guinivere are immediately taken with each other as Arthur explains what he would do IF I WERE KING.
Merlin, Arthur, and Guinivere pledge to defeat Morgana and her evil knights, vowing to help Arthur to fulfill his true destiny as King. But once again Merlin hears THE SONG OF THE LADY OF THE LAKE (reprise) and Nimue enchants Merlin revealing to him that Morgana's magic may be too great for him to overcome - but she may be able to help him.
Morgana's power is indeed strong and she tempts Merlin to leave Arthur and Guinevere behind and join their powers together to capture the sword and rule the kingdom - MAGIC OR FRIENDSHIP?
When Merlin returns with Morgana, Arthur and Guinevere vow to go to the stone without him - MAGIC OR FRIENDSHIP? (Reprise)
In a final BATTLE FOR THE SWORD EXCALIBUR will Merlin choose ultimate magical power - his lifelong dream - or friendship with Arthur and Guinevere?
Will Arthur pull the sword from the stone and defeat Morgana? Can Merlin become the greatest wizard of the land?
If we told you that, we'd give away all the magical surprises that provide the answers in this enchanted and bewitching musical adventure.
Vocal Range of Characters:
- THE MAGICAL ADVENTURES OF MERLIN - Rehearsal Set
- 15 – Libretto Vocal
- 2 – Piano Vocal
- THE MAGICAL ADVENTURES OF MERLIN - Libretto Vocal 10-Pack
- 10 – Libretto Vocal
- THE MAGICAL ADVENTURES OF MERLIN - Pre-Production Pack
- 10 – Libretto Vocal
MERLIN A wiry youth, age 18 or so, interesting looking, intelligent, eager
ARTHUR A princely youth of about the same age as Merlin, ruddy and handsome, energetic
GUINEVERE Beautiful, fair young woman of 16 18 from a royal house (Double as: TOWNSPERSON)
MORGANA LA FEY THE SORCERESS Beautiful, evil, dark-haired woman
NIMUE LA FEY (THE LADY OF THE LAKE) A captivating fairy-like woman (Double as: TOWNSPERSON)
KNIGHT 1 Strong looking, armor, swords/weapons (Double as: PERSON FROZEN AT LAKE)
KNIGHT 2 Strong looking, armor, swords/weapons (Double as: PERSON FROZEN AT LAKE)
KNIGHT 3 Strong looking, armor, swords/weapons (Double as: PERSON FROZEN AT LAKE)
OLD MASTER SORCERER - Old sorcerer what you would expect (Double as: TOWNSPERSON & PERSON FROZEN AT LAKE)
SORCERERS WIFE Old wife of the Old Master Sorcerer (Double as: TOWNSPERSON & PERSON FROZEN AT LAKE)
THE ROYAL HERALD (Male) / TOWNSPERSON / PERSON FROZEN AT LAKE
TOWNSPERSON (Male) / PERSON FROZEN AT LAKE
TOWNSPERSON (Female) / PERSON FROZEN AT LAKE
THE MAGICAL ADVENTURES OF MERLIN take place in Medieval England, 5th or 6th Century
Scene 1: The Sword in the Stone
Scene 2: Merlins Classroom
Scene 3: Medieval Town Square
Scene 4: Merlins Classroom
Scene 5: Morganas Lair
Scene 6: The Forest Journey
Scene 7: Morganas Vision
Scene 8: Guinevere
Scene 9: The Lady of the Lake
Scene 10: Morgana Triumphs
Scene 11: Friends Betrayed
Scene 12: The Sword in the Stone